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Square enix parasite eve 41/8/2024 #4 appears to be an empty effect that turns Aya's HUD red, but does not appear to have any effect on the player's HP/movement/abilities.The effects are: Blindness, Paralysis, Poison, Unknown, Silence, Unknown, Confusion and Berserk. Both the Japanese and North American versions use this, though the R is in different positions.Īya has eight status effects, six are used in the game. Going unused are items 51-53, which have the letter R for their picture, and item 230 which has the letter Z. In a way this item is used since it is handed to Aya in a cutscene, but what appears in your KEY ITEM page is all the stuff that was attached to the clipboard, not the item itself. This tends to knock down targets, but many are immune to its effect. The M4A1 (with any attachments) and the M249 can use this. While not in the specifications, the Paralizer does inflict PARALYSIS on a single target. It has the same critical rate as 5.56 Rifle Ammo. The M4A1 (With any attachments) and the M249 can use this. This has the same critical rate as the 44 Magnum / 44 Maeda SP ammo and shares the 44 Maeda SP's unique properties (Poisons targets, knocks No.9 back, etc.). It uses the P229's reload animation if you manage to win a battle while it is equipped. It has no attached ammunition, stats or attacks, making it ineffective in combat. It is possible the silencer and flashlight were intended to be add-ons, much like the Snail Magazine for the P08. The weapon looks like a P229 without the silencer and flashlight. Saving in this room results in a save file which leaves the player trapped in a loading screen with nothing to do but read some flavor text. Most of the flavor text was included, except for the register puzzle. This area cannot be accessed from the game map it will crash the game. The Jerry Can can be picked up here in nearly any spot in the room and counts towards triggering the Zebra Stalkers crashing through the glass ceiling, though this will not happen until Aya enters the room at night. Most of the time, Aya appears as a black blob on the screen with a shadow underneath.īizarrely, the door exit trigger is not at the door, but near the left side of the laundry cage. Not only does this lack anything besides simple shapes, but there is also a model representing the exit/entrance. The least complete of all the inaccessible areas. ![]() The bed light is in a different position and a lamp is added to the desk for the night version. There is no layer separation here, so it is easy to walk on top of beds and through walls.Īs with Room 3, there is no layer separation. The day and night versions of this room have some different angles used for the bedrooms. Given Dryfield, daytime is Area 2 and Dryfield, nighttime is Area 3, they have 2 separate sets of names, despite the overlap. The game's internal data includes a set of room names with each area.
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